<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Signal Lost Devlog - itch.io</title><link>https://compilotherapy.itch.io/signal-lost</link><description>Your moves queue up. They only run when you have signal. The gulls don&#039;t wait for your connection.</description><item><guid>https://compilotherapy.itch.io/signal-lost/devlog/1607088/ten-levels-and-the-rule-that-keeps-a-patrol-from-looking-frozen</guid><title>Ten levels — and the rule that keeps a patrol from looking frozen</title><link>https://compilotherapy.itch.io/signal-lost/devlog/1607088/ten-levels-and-the-rule-that-keeps-a-patrol-from-looking-frozen</link><pubDate>Tue, 28 Jul 2026 10:52:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Signal Lost is now ten levels , up from eight. Two new ones sit before the last stretch: Handover — one deck, swept end to end, with two alcoves. The corridor takes longer to cross than the gap betw...</p>]]></description></item></channel></rss>